Video Game Designer
...nd meetings, you’d have to wear a suit and tie, as most companies require for meetings. If you are in one of the different fields, you’d have different responsibilities and job duties. The field that I am interested in is being a video game artist. I would draw the visual concepts of the characters and environments. Then they would be processed. The job can be very stressful at times because you might have to start from the beginning over and over again. This will occur until you can get the visual concepts that the manager desires. Changes that could occur in the future from my point of view are that pencil and paper are completely obsolete, and drawing would be done through thought only. If you can imagine it, it will become reality. There would also be farther advanced computers to engineer the drawings, making humans unnecessary for the task of drawing. The normal hours of work depend on what area of work you’re contributing to the video game development process. So if you were an engineer, your hours would be from 5:30 until 8 at night. On the other hand, video game artists work about a 40 hour week, the standard job of the average person today. This work cannot really be dangerous, unless you are drawing moving cars, or armed guns. These things could severely hurt, or kill you, only if you are driving at excessive speeds, or firing the gun for the company. The beginning salary for a video game artist is generally from ten thousand dollars, to thirty thousand dollars. The average salary for a person working forty hours is $28.85 dollars an hour. The base salary that could be made for the year is $60,000 to $80,000 dollars. The benefits include health care, dental, and accidental death are all available. There is a very demanding need for video game designers, for any part of the development of video games. The most demanding are artists and engine programmers. These two currently are the most demanded in 2005. The demand will slowly increase for these two jobs, and will be highly demanded in the future. Education needed for this career is 4 years in college, and the majors that must be included are art, digital computing, and mathematics. There are major and small colleges that you can o...