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1. Violence in Video Games
2. Violence in Video Games
3. violence and video games
4. Violence in Video Games
5. Violence In Video Games
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Violence In Video Games

Violence In Video Games
Define The Issue
The issue I will be analysing is violence in video games and the effect violent games have on younger audiences. I will be looking into the games that have been put onto the market and why the media has been troubled by their content. There is the matter of whether video games are worse than violent movies or explicit lyrics in songs and if one these are more accessible than the others. The main subjects that I will address are: Are violent video games another phase for younger children or will the public always persecute the topic? Do violent video games have an effect on children? If yes, do children become violent because they play violent video games? Are parents to blame for children playing violent video games? ...
Describe and Analyse the Content
Violence in video games has been a topic of growing concern over the past twenty-five years. It first began in the early 1980’s when games such as “Pack-Man” and “Wonderboy” started raising people’s eyebrows and they started asking each other “should children be exposed to this? ... A bounty of violent video games were released at this time and because of the low cost involved with the console and the games compared to computers, the world was sold. Since then, games such as Duke Nukem, Wolfenstein 3-D, Doom, Shadow Man, Resident Evil and Mortal Kombat have been heavily criticised by the media. ... This matter, along with the general increase of teenage violence, comes down to laboratory research and a lot of personal opinions. ...
Facts and Statistics
Mature-rated games are now the fastest growing segment of the video game industry. NPD Funworld reports that about one-third of video games now purchased are M-rated . According to the Federal Trade Commission, about 40 percent of those who play Mature-rated games are under 18. ... 78 percent of unaccompanied children ages 13–16 were able to buy Mature-rated games at retail stores (Federal Trade Commission).


Approximate Word count = 1689
Approximate Pages = 6.8
(250 words per page double spaced)
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