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v Information on Garment gathered -Processed through computer systems: style, size, cost -Specifications printed -Picture of garment -Material to be used -Customer requirements v Pattern printed using special machine. -Doesn’t need monitoring -Will print 24/7 v Spreaders -Spread material out onto table -Person is able to ride back & forth on machine -60-ply max v Gruber machine -Air is pressed up through little holes on table, takes the weight off the fabric allowing it to be moved without disturbance. v Computer made pattern placed on material -Contains order number & size of jacket v Gruber Cutter -Places plastic overtop of material, sucks all of the air out to make pile thinner and easier to cut. v Material gets cut & sorted into bundles v Every piece of jacket that is related to the same order is ticketed with the same number or code v Fuser -Puts fusing on garment. -All fabric pieces go through the machine as it shrinks the material. -Once fused, it will never come off. v Clicker -Way of accurately cutting pattern pieces -collar -pockets -flaps -Matching notches are on cutter v Attach welt pocket -First by hand -Then machine does jetts v More fusing & pocket finished -armhole -down front -round pocket -panel & dart v Press Jetts/Pockets -Look for anything that isn’t quite right -flaw in fabric etc v Pocket Back put onto jett pocket v Floating cheat piece put into jacket.
Approximate Word count = 734 Approximate Pages = 2.9 (250 words per page double spaced)
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