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...h, or is it like every third rush on average? I've pretty much taken heat early on for not calling enough plays, but that's only because I think a team has to get simple pushs down first, we are pretty set on what we run. We seldom run different multiples. Some teams will more or less pub it, I like to have controlled rushes every spawn, and make every push count, others feel it is best to determine what to call after already seeing the D. I'd rather have a game plan and follow it through regardless of what the other teams D is (almost 99% of ET teams use the same D anyways) Have you improved on your own shot in the past two months? probably the same if not worse. Although I'd like to mention that I usually play FO/neer so its hard to guage. I usually face medics all the time Calling plays and trying to run things takes away from your shot I can tell you that much. Gigolo was a beast in taht sense he could play call all day long and it wouldn't affect his shot. I really respect him for that. It's hard, I dont think enough players respect play callers, not too many "top shots" call plays in game I dont think. whats your opinion of the new CAL no leveling up restrictions? I hate it. I think CAL should take a TWL approach to ET. I'd like to say this much regarding cal.I think CAL gained alot of respect a few years ago with regards to rtcw. but I'd like to mention they haven't really done anything for the ET community, and why people hate on TWL boggles my mind. Quake players saw this years ago, yet still we have a heavy push for CAL. I have no idea why, outside of its association with the CPL, a "semi pro" league at best. I have no idea why CAL is considered a better league,they do nothing for people not directly involved with CS. As far as new maps, too many too soon. I like the new sw_goldrush, we played that all last week, got destroyed early, but improved as the days went on. Its a good map suitable for league play. the rest... What is CB defensive thinking, does it trend more towards rambo play, or more towards rigid play (to intentionally pick two negative ways of discribing it). I really miss Madness and Gig when it comes to D...I can tell you that much. D is hard. imho, I think you do two things 1. Go nuts rambo or 2. rigid rigid D. we've been taking the rigid D approach, but trying to be a lil sneaky and aggressive at times. It's hurt us now because our transition isn't up to speed yet, but I hope we'll be a better D team in the near future. Who are the starting 6 of CB now? redzone, Klew, eclipse, malenkov, mercy, illkilla, with Fenix and Marco sub'in in. How often is CB scrimming? usually twice a night 5 nights a week Do you have strats for all the standard maps? In my head and on paper yes. Does the rest of the team know about everything? No What role does spam play in CB? do you make an effort to coordinate it? I think spam is limited in cB, we usually rely more on guns and teamwork, we never use a mortar. Mercy is a beast with the rnade and fenix can rack up the panzers. but outside of that, I think we pretty much just shoot. What is your opinion of the riflenade? 1 is the perfect number. How would you describe your teams play style? right now, its a double edge sword. When we are on, we are aggressive, and wont blink an eye to an aggressive team when we are timid, we play very timid and will blink too much Does CB have a mix of player types, like rambo facial fighters, and then guys who like to play back? yah, but that's changing. Illkilla is that rambo, but he's learning everynight why it fails. Eclipse is a good controlled rambo if th...

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